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R spacechem
R spacechem








r spacechem

In short order, the business of molecular chemistry gets complex, as it's wont to do.

r spacechem

Waldos are dumb and obedient, like a Labrador Retriever, except they manipulate quantum mechanics instead of licking their own crotch.Īt the outset, your waldos do little more than grab atoms from the inputs on the left side of the reactor and dump them on the output side – maybe adding or breaking a couple of chemical bonds along the way.

r spacechem

As they chug along, they execute simple instructions that you place along their route.įor instance, a waldo that passes over a "grab" instruction will pick up whatever atom is on that space in the grid, dutifully toting the chemical in its pincers until it reaches a space you've labelled "drop". The waldos move along tracks that you lay out on the reactor's gridded workspace. There are two in each reactor, a red one and a blue one. (I always end up getting atoms in my hair.) So SpaceChem provides you with microscopic helpers called "waldos". Splicing atoms with your fingers is a messy enterprise. Your reactor might be connected to an atmospheric pump that provides you with a 3:1 ratio of hydrogen and nitrogen atoms, and the goal is to cobble these together into – yup, you guessed it – ammonia fuel.Ī hydrogen atom runs into a police station. The root problem of each stage in SpaceChem is to design a "reactor" that will refine raw atoms and/or molecules into a new compound. It sounds dry, but man, is it a kick to watch those atoms go. You build tiny chemical reactors that scoop up atoms and rearrange them into new compounds to advance the interests of your industrial overlords. Overcome a challenge in either of these games, and you get the urge to call someone into the room, point at the screen and proclaim, "Look what I made!" In the case of Meat Boy, the player-created masterpieces were video replays of your death-cheating exploits SpaceChem provides a more cerebral counterpart. There's not too much common ground there, except on this essential level: they both nail the "Look what I made!" factor. One is a game of atomic engineering, the other is about a skinless kid and his hot girlfriend.










R spacechem